A person with an extreme and uncritical enthusiasm or zeal - shortened to fan.
2) What the different types of fan identified in the fact sheet?
- Hardcore/True Fan:lot of time and often money in becoming hard core fans. They take pride in how long they have been a fan and also the quantity and quality of the knowledge they have amassed whilst being a fan.
- Newbie:fans of any given text and do not have the longevity of devotion or depth of knowledge that hard core fans have and are initially viewed as the ‘out-group’ within fandoms.
- Anti-fan: ‘Anti-fans’ are those which identify themselves with media texts but negatively so;they loathe or hate the text but unlike ‘true’ fans they do not form their relationship with a text through close readings, they develop their emotional attachment ‘at a distance’ (Gray) through marketing publicity such as trailers.
3) What makes a ‘fandom’?
Fandom can be narrowly defined and can focus on something like an individual celebrity, or be more widely defined, encompassing entire hobbies, genres or fashions. In recent times media critics have suggested that fandoms can even be applied to the love of consumer goods or brand such as Apple.
4) What is Bourdieu’s argument regarding the ‘cultural capital’ of fandom?
Bordieu argues a kind of ‘cultural capital’ which confers a symbolic power and status for the fan, especially within the realm of their fandom.
5) What examples of fandom are provided on pages 2 and 3 of the factsheet?
- midnight screenings of The Rocky Horror Picture Show (1975) helped secure its cult status with students and gay and lesbian fans who would cross-dress like the characters, use props and re-enact the actions in particular scenes.
- The Lord of the Rings has intensified following the release of Peter Jackson’s film versions, leading many to conclude that the Hobbits and in particular Frodo Baggins and his servant and companion, Samwise Gamgee are homosexual. Such readings have also intensified through fan-fiction, and in particular the sub-genre of ‘slash fiction’, which focuses on depicting same-sex relationships between characters such as Frodo and Sam or Star Trek’s Kirk and Spock.
6) Why is imaginative extension and text creation a vital part of digital fandom?
Digital fandoms use technology in multiple ways and Fiske sees this as the ‘cultural economy’ of fandoms, one that is focused not on making money but on expressing the complex ideas and value systems behind fandoms. Fans use the original media texts and get creative and innovative with the material.
Tomb Raider and Metroid fandom research
Look at this Tomb Raider fansite and answer the following questions:
1) What types of content are on offer in this fansite?
message boards and chat rooms, Tomb Raider fan art and fiction, Lara Croft game and movie image galleries, Tomb Raider Level Editor help and downloads, Lara Croft models and costumes/cosplay, screenshots, wallpapers, comics and collectables.
2) What does the number of links and content suggest about the size of the online fan community for Tomb Raider and Lara Croft? Pick out some examples from this page.
The links suggest that the tomb raider community is quite a niche as there is an average amount of content on the fan site.
3) Scroll to the bottom of the page and look at the short ‘About me’ bio and social media updates. Is this a typical example of ‘fandom’ in the digital age? Why?
This description does describe a typical gamer as it says, 'caffeine junkie' and 'optimist' which would be considered as stereotpyical elements from the media.
This description does describe a typical gamer as it says, 'caffeine junkie' and 'optimist' which would be considered as stereotpyical elements from the media.
Now look at this Metroid fansite and answer the following:
1) What does the site offer?
This site offers
This site offers
2) Look at the Community Spotlight page. What does this suggest about the types of people who enjoy and participate in fan culture?
3) There is a specific feature on Metroid Prime 2: Echoes. What do the questions from fans tell you about the level of engagement and interest in the game and franchise from the fan community?
Henry Jenkins: degree-level reading
Read the final chapter of ‘Fandom’ – written by Henry Jenkins. This will give you an excellent introduction to the level of reading required for seminars and essays at university as well as degree-level insight into our current work on fandom and participatory culture. Answer the following questions:
1) There is an important quote on the first page: “It’s not an audience, it’s a community”. What does this mean?
This means that now in the digital era there is a new form of relationship between the media producers and its consumers. Now as this is increasing the consumers are taking an active role in the media and now majority of social media sites allow the audiences to express themselves and give them something to do.
This means that now in the digital era there is a new form of relationship between the media producers and its consumers. Now as this is increasing the consumers are taking an active role in the media and now majority of social media sites allow the audiences to express themselves and give them something to do.
2) Jenkins quotes Clay Shirky in the second page of the chapter. Pick out a single sentence of the extended quote that you think is particularly relevant to our work on participatory culture and the ‘end of audience’ (clue – look towards the end!)
" In the age of the internet, no one is a passive consumer anymore because everyone is a mediaoutlet." This links to the end of audience culture as everyone has free will and media has become more diverse.
3) What are the different names Jenkins discusses for these active consumers that are replacing the traditional audience?
- “loyals,” stressing the value of consumer commitment in an era of channel zapping; some are calling them “media-actives,” suggesting that they are much more likely to demand the right to participate within the media franchise than previous generations;
- “prosumers,” suggesting that as consumers produce and circulate media, they are blurring the line between amateur and professional; some are calling them
- “inspirational consumers” or “connectors” or “influencers,” suggesting that some people play a more active role than others in shaping media flows and creating new values.
4) On the third page of the chapter, what does Wired editor Chris Anderson suggest regarding the economic argument in favour of fan communities?
Argues that investing in niche properties with small but committed consumer bases maymake economic sense if you can lower the costs of production and replace marketing costs by building a much stronger network with your desired consumers.
5) What examples does Jenkins provide to argue that fan culture has gone mainstream?
Fan tastes are dominating television (resulting in the kind of complexity that Steven Johnson celebrates in his new book, EveryAfterword: The Future of Fandom 359 thing Bad Is Good for You [2005]); where fan practices are shaping the games industry (where today’s modders quickly get recruited by the big companies). Indeed, many media analysts believe that these communities
of prosumers, multipliers, loyal, influencers, fans, will play an even greater role in the future as people begin to explore the use of the video iPod as a distribution channel for media content
6) Look at the quote from Andrew Blau in which he discusses the importance of grassroots creativity. Pick out a sentence from the longer quote and decide whether you agree that audiences will ‘reshape the media landscape from the bottom up’.
"A new generation of media makers and viewers are emerging which could lead to a sea change in how media is made and consumed." this quote is relevant in today's society in how the mainstream media works and audiences may reshape the media from bottom up because now producers rely on consumers whenever something is created.
7) What does Jenkins suggest the new ideal consumer is?
He suggests that today the ideal consumer talks up the program and spreads the word about the brand.
8) Why is fandom 'the future'?
Consumption as a social, networked, collaborative process (“harnessing collective intelligence,” “the wisdom of crowds,” and all of that), whereas so much of the recent work in fan studies has returned to a focus on the individual fan. 9) What does it mean when Jenkins says we shouldn’t celebrate ‘a process that commodifies fan cultural production’?
This means that it should stop being exaggerated as companies use this to target specific audiences within the media.
10) Read through to the end of the chapter. What do you think the future of fandom is? Are we all fans now? Is fandom mainstream or are real fan communities still an example of a niche media audience?
I believe that the future of fandom is expanding and people are becoming interested in new media due to the increase in material and digitalisation.